3D Mesh Deformation Technology for Generation of Virtual Garments
DOI:
10.3993/jfbi06201103
Journal of Fiber Bioengineering & Informatics, 4 (2011), pp. 129-136.
Published online: 2011-04
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@Article{JFBI-4-129,
author = {Juanfen Jiang, Yueqi Zhong and Shanyuan Wang},
title = {3D Mesh Deformation Technology for Generation of Virtual Garments},
journal = {Journal of Fiber Bioengineering and Informatics},
year = {2011},
volume = {4},
number = {2},
pages = {129--136},
abstract = {In recent years, the area of sketch-based virtual garments generation has attracted more and more
attention. In this paper, we propose a new method to develop 3D virtual garments by applying mesh
deformation technology for the sketch-based approach. Compared to the traditional methods, the 3D
garments, generated by our method, can be obtained easily and directly. The technology of mesh
deformation in our paper involves two algorithms: Laplacian mesh editing/optimization, and mean-value
geometry encoding/decoding. Given the modified positions for a set of anchor vertices, the mean-value
encoding and decoding are used to transform the positions for the rest of the mesh vertices. Laplacian
mesh editing and optimization are capable of improving the quality of the triangulation while preserving
the shape properties of the original models. The resulting 3D garment validates the effectiveness of the
proposed method.},
issn = {2617-8699},
doi = {https://doi.org/10.3993/jfbi06201103},
url = {http://global-sci.org/intro/article_detail/jfbi/4909.html}
}
TY - JOUR
T1 - 3D Mesh Deformation Technology for Generation of Virtual Garments
AU - Juanfen Jiang, Yueqi Zhong & Shanyuan Wang
JO - Journal of Fiber Bioengineering and Informatics
VL - 2
SP - 129
EP - 136
PY - 2011
DA - 2011/04
SN - 4
DO - http://doi.org/10.3993/jfbi06201103
UR - https://global-sci.org/intro/article_detail/jfbi/4909.html
KW - Virtual Garment
KW - Laplacian Smooth
KW - Mean-value Encoding and Decoding
AB - In recent years, the area of sketch-based virtual garments generation has attracted more and more
attention. In this paper, we propose a new method to develop 3D virtual garments by applying mesh
deformation technology for the sketch-based approach. Compared to the traditional methods, the 3D
garments, generated by our method, can be obtained easily and directly. The technology of mesh
deformation in our paper involves two algorithms: Laplacian mesh editing/optimization, and mean-value
geometry encoding/decoding. Given the modified positions for a set of anchor vertices, the mean-value
encoding and decoding are used to transform the positions for the rest of the mesh vertices. Laplacian
mesh editing and optimization are capable of improving the quality of the triangulation while preserving
the shape properties of the original models. The resulting 3D garment validates the effectiveness of the
proposed method.
Juanfen Jiang, Yueqi Zhong and Shanyuan Wang. (2011). 3D Mesh Deformation Technology for Generation of Virtual Garments.
Journal of Fiber Bioengineering and Informatics. 4 (2).
129-136.
doi:10.3993/jfbi06201103
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